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Original wordament
Original wordament













The key to the experience is to keep people playing. but once Snap Attack finds that audience, it is likely to have a very high retention rate. In comparison it does raise the difficulty level, wordplay is not as accessible as a match-three game and wordplay combined with spatial awareness is going to be a tougher audience niche to reach out to. You all have the same board, the same letter tiles to rearrange into words. I think a lot of that is down to Snap Attack retaining the idea that you are playing a timed game along with everyone else in the world. And it manages this while not changing the basic flavour of the Wordament brand. It takes the concept of finding words and adds something more. This is something that makes Snap Attack a worthy sequel to the original Wordament game. How and when you make words is just as important as the number of words you make. That allows players of Snap Attack to make a huge difference with smart strategy. So if you can make 'ad' then 'mad' then 'made' you have three snaps in a row, which will be worth much more. The key to getting a high score in Snap Attack is to create more words by adding letters and not moving existing ones. You also have the same tiles for the whole game, so just keep shuffling them around to make as many words as you can. Bonus tiles are available to boost your score. Generating an 8x8 grid for each game, with a handful of words already on the board (and locked in), you must build interlocking words (like a crossword, or Scrabble) on the grid and build up your score through the letters used. For everyone else, Snap Attack is slick, engrossing, but perhaps a little bit harder than the original.

original wordament

Snap Attack brings the same simultaneous global challenge to a Scrabble-like random board for word building fun. Fans of quick action word games will already know that the sequel to Wordament is here.















Original wordament